1. Import window object, include all glass panes
  2. Goto “Mesh” tab
  3. Select “Glass panes” mesh part
  4. Click “Edit selected” button
  5. Select single panes

  1. With selected mesh, click “All” in “Vertex/Face Selection” section
  2. Click “Operation” dropdown list
  3. Select “Split” (Ctrl + S) to split it to new mesh part
  4. Do the same to other meshes. The new mesh list will look like the image on the right (The last glass pane does not require to be splited)
  5. Rename all splited meshes and select all of them. Toggle off “Edit selected” button
  6. Click “Operation” dropdown list, select “Separate into Multiple Objects” (Ctrl + Shift + Alt + S)
  7. Click “glass1” object to edit it

image.png

image.png

  1. Click “Params” tab
  2. Select “OBJ_COMMON_OBJECT” in the class list
  3. Create new or select created DestructableControl object and setup destruction parameters
  4. Drag desired destruction control object to “destruction control object” parameter of selected glass pane
  5. Do the same to other splited glass panes objects

  1. Create new object, set name “breakable-set” (or whatever)
  2. Select “OBJ_ELEMENT_UID_SET” in class list
  3. Drag and drop each glass pane objects into slots

  1. Select original window object (which has all glass panes splitted)